From Hand-Sculpted Parts to the Digital Age
Fisher-Price began in East Aurora, N.Y., with 16 toys in production. Today, the company has more than 950 employees and produces thousands of toys.
Until about 15 years ago, the toy prototypes were hand-drawn and built by skilled model makers using manual milling machines and lathes. "Back then an engineering model would take three to four weeks to create," says Dave Mills, senior digital sculptor and CAD specialist. "The process was hardly rapid, and the toys had very simplistic shapes compared to what we have now. It was also very hard to get the accuracy you needed."
By the end of the 1980s, engineers were beginning to model the toys in CAD/CAM programs, making the models and master patterns with rapid prototyping machines, and milling them with computerized CNC machines.
"But it was not until we started using Geomagic Studio software that we were really able to digitally model parts with ultimate accuracy," Mills says.
Geomagic Studio software from Raindrop Geomagic (Research Triangle Park, N.C.) takes scanned data and automatically computes polygon or NURBS models. It provides a key component for implementing digital manufacturing processes that allow companies to differentiate their products in the marketplace. |